OEGeom3DEulerRotate

OEGeom3DEulerRotate(xyz: OEFloatArray, angles: OEDoubleArray,
                    ncoord: int) -> None
OEGeom3DEulerRotate(xyz: OEDoubleArray, angles: OEDoubleArray,
                    ncoord: int) -> None

Rotates the coordinates xyz by using the three Eulerian angles given by angles. The number of coordinates in xyz is given by ncoord.