OEGeom3DMatrixInvert

OEGeom3DMatrixInvert(mi: OEDoubleArray, m: OEDoubleArray) -> bool

Calculates the inverse of the matrix m and stores the result in mi. By definition, multiplying m times mi will return the identity matrix.

Note

Rotation matrices are orthogonal matrices that can be inverted much more cheaply by using OEGeom3DMatrixTranspose instead.