OEGeom3DMatrixInvert
OEGeom3DMatrixInvert(mi: OEDoubleArray, m: OEDoubleArray) -> bool
Calculates the inverse of the matrix m and stores the result in
mi. By definition, multiplying m times mi will return
the identity matrix.
Note
Rotation matrices are orthogonal
matrices that
can be inverted much more cheaply by using
OEGeom3DMatrixTranspose instead.