OEGeom3DMatrixInvert¶
template<class T, class U>
void OEGeom3DMatrixInvert(T *mi, const U *m)
Calculates the inverse of the matrix m
and stores the result in
mi
. By definition, multiplying m
times mi
will return
the identity matrix.
Note
Rotation matrices are orthogonal
matrices that
can be inverted much more cheaply by using
OEGeom3DMatrixTranspose
instead.