OEGeom3DQuaternionRotate
OEGeom3DQuaternionRotate(xyz: OEFloatArray, quat: OEDoubleArray,
ncoord: int) -> None
OEGeom3DQuaternionRotate(xyz: OEDoubleArray, quat: OEDoubleArray,
ncoord: int) -> None
OEGeom3DQuaternionRotate(xyz: OEFloatArray, quat: OEDoubleArray,
idx: int, ncoord: int) -> None
OEGeom3DQuaternionRotate(xyz: OEDoubleArray, quat: OEDoubleArray,
idx: int, ncoord: int) -> None
Rotates the coordinates of xyz using the quaternion
given by quat. The second form only rotates the coordinates
according to the indices given by idx.
- xyz
Array of coordinates to rotate
- quat
quaternion for rotation
- ncoord
Number of coordinate sets to rotate
- idx
Indices of the coordinates to rotate