OEGeom3DQuaternionRotate¶
template<class T, class U>
void OEGeom3DQuaternionRotate(T *xyz, const U *quat, unsigned int ncoord)
template<class T, class U>
void OEGeom3DQuaternionRotate(T *xyz, const U *quat, unsigned int *idx,
unsigned int ncoord)
Rotates the coordinates of xyz
using the quaternion
given by quat
. The second form only rotates the coordinates
according to the indices given by idx
.
- xyz
Array of coordinates to rotate
- quat
quaternion for rotation
- ncoord
Number of coordinate sets to rotate
- idx
Indices of the coordinates to rotate