OEGeom3DQuaternionToRotMatrix
OEGeom3DQuaternionToRotMatrix(RMat: OEDoubleArray, quat: OEDoubleArray) -> None
Constructs a \(3x3\) rotation matrix RMat from the given four element quaternion quat.
OEGeom3DQuaternionToRotMatrix(RMat: OEDoubleArray, quat: OEDoubleArray) -> None
Constructs a \(3x3\) rotation matrix RMat from the given four element quaternion quat.