# OEGeom3DTranslate¶

template<class T, class U>
void OEGeom3DTranslate(T *xyz, const U *t, unsigned int ncoord)
template<class T, class U>
void OEGeom3DTranslate(T *xyz, const U *t, unsigned int *idx,
unsigned int ncoord)


Translates the three dimensional coordinates by the vector passed as the argument t. The vector t must be of size three and contain the Cartesian translation vector. For ncoord sets of coordinates the input array xyz is expected to hav at least a length of $$3*ncoord$$. The second form only rotnslates the coordinates according to the indices given by idx.

xyz
Array of coordinates to translate
t
Translation vector array
ncoord
Number of coordinate sets to translate
idx
Index of the coordinates to translate