OEGeom3DUnitQuaternionRotate
OEGeom3DUnitQuaternionRotate(xyz: OEFloatArray, quat: OEDoubleArray,
ncoord: int) -> None
OEGeom3DUnitQuaternionRotate(xyz: OEDoubleArray, quat: OEDoubleArray,
ncoord: int) -> None
OEGeom3DUnitQuaternionRotate(xyz: OEFloatArray, quat: OEDoubleArray,
idx: int, ncoord: int) -> None
OEGeom3DUnitQuaternionRotate(xyz: OEDoubleArray, quat: OEDoubleArray,
idx: int, ncoord: int) -> None
Rotates the coordinates of xyz using the unit-quaternion
given by quat. The second form only rotates the coordinates
according to the indices given by idx. When it is known that
the input quaternion is a unit quaternion, this is more
efficient than using OEGeom3DQuaternionRotate.
- xyz
Array of coordinates to rotate
- quat
unit-quaternion for rotation
- ncoord
Number of coordinate sets to rotate
- idx
Indices of the coordinates to rotate
Warning
Calling this functions when the input quaternion is not a unit quaternion could led to unexpected results.