OEInBox
OEInBox(box: OEBox, x: float, y: float, z: float) -> bool
Returns true if (x , y, z) is within box.
Coordinates that lie on an edge of box are considered to be in box.
OEInBox(box: OEBox, x: float, y: float, z: float) -> bool
Returns true if (x , y, z) is within box.
Coordinates that lie on an edge of box are considered to be in box.