OEInSphere
OEInSphere(sphere: OESphere, x: float, y: float, z: float) -> bool
Returns true if (x , y, z) is within the sphere sph.
Coordinates that lie on an edge of sph are considered to be in sph.
OEInSphere(sphere: OESphere, x: float, y: float, z: float) -> bool
Returns true if (x , y, z) is within the sphere sph.
Coordinates that lie on an edge of sph are considered to be in sph.