OEInSphere¶
float OEInSphere(const OESphere& sph, const float x, const float y, const float z)
Returns true if (x , y, z) is within the sphere sph.
Coordinates that lie on an edge of sph are considered to be in sph.
float OEInSphere(const OESphere& sph, const float x, const float y, const float z)
Returns true if (x , y, z) is within the sphere sph.
Coordinates that lie on an edge of sph are considered to be in sph.