OESurface
class OESurface : public OESystem::OEBase
Constructors
OESurface()
OESurface(const OESurface &rhs)
OESurface(const OESurfaceImpl &rhs)
Default and copy constructors.
operator bool
operator bool() const
Whether the surface contains any data (vertices).
Clear
void Clear()
Delete and deallocate all data associated with this surface. This includes all OEBase data as well.
ClearVertexClique
bool ClearVertexClique()
Sets every vertex clique value to zero. Afterwards,
OESurface.IsVertexCliqueSet will return
false. This will prevent vertex clique values from being
output by OEWriteSurface.
CreateCopy
OESystem::OEBase *CreateCopy() const
GetAtoms
bool GetAtoms(unsigned int *atoms) const
Fills the memory pointed to by atoms with the atom index
associated with every vertex of the surface. The array passed in
should be large enough to hold GetNumVertices() unsigned ints.
GetAtomsElement
unsigned int GetAtomsElement(unsigned int n) const
Retrieves an element from the internal atoms array. The index
n should be less than GetNumVertices().
GetColor
bool GetColor(float *color) const
bool GetColor(unsigned char *color) const
Fills the memory pointed to by color with the color associated
with every vertex of the surface. The array passed in should be
large enough to hold GetNumVertices() * 4 floats or
GetNumVertices() * 4 unsigned chars, depending on which
overload is used.
GetColorElement
Retrieves an element from the internal color array. The index
n should be less than GetNumVertices().
GetCurvature
bool GetCurvature(float *curvature) const
Fills the memory pointed to by curvature with the curvature
associated with every vertex of the surface. The array passed in
should be large enough to hold GetNumVertices() floats.
GetCurvatureElement
float GetCurvatureElement(unsigned int n) const
Retrieves an element from the internal curvature array. The
index n should be less than GetNumVertices().
GetDataType
const void *GetDataType() const
GetDistance
bool GetDistance(float *distance) const
Fills the memory pointed to by distance with the distance each
vertex is from another object. The array passed in should be
large enough to hold GetNumVertices() floats.
GetDistanceElement
float GetDistanceElement(unsigned int n) const
Retrieves an element from the internal distance array. The index
n should be less than GetNumVertices().
GetFaceNormals
bool GetFaceNormals(float *faceNormals) const
Fills the memory pointed to by faceNormals with a normal
vector associated with every triangle of the surface. The array
passed in should be large enough to hold GetNumTriangles() *
3 floats.
GetFaceNormal
bool GetFaceNormal(unsigned int n, float *normal) const
Retrieves a 3-component face normal vector for the specified triangle
and stores it in the normal array.
The index n must be less than GetNumTriangles().
Returns true upon success.
GetFaceNormalsElement
float GetFaceNormalsElement(unsigned int n) const
This method has been deprecated. Use
OESurface.GetFaceNormal instead.
GetNormals
bool GetNormals(float *normals) const
Fills the memory pointed to by normals with a normal vector
associated with every vertex of the surface. The array passed in
should be large enough to hold GetNumVertices() * 3
floats. A vertex normal is calculated by averaging the face
normals of all the triangles in which the vertex resides.
GetNormal
bool GetNormal(unsigned int n, float *normal) const
Retrieves an 3-component vertex normal for the specified vertex and
stores it in the normal array. The index n must be less
than GetNumVertices(). This method returns true upon success.
GetNormalsElement
float GetNormalsElement(unsigned int n) const
This method has been deprecated. Use
OESurface.GetNormal instead.
GetNumTriangles
unsigned int GetNumTriangles() const
Returns the number of triangles in the surface.
GetNumVertices
unsigned int GetNumVertices() const
Returns the number of vertices in the surface.
GetPotential
bool GetPotential(float *potential) const
Fills the memory pointed to by potential with the potential
associated with every vertex of the surface. The array passed in
should be large enough to hold GetNumVertices() floats.
GetPotentialElement
float GetPotentialElement(unsigned int n) const
Retrieves an element from the internal potentials array. The index n
should be less than GetNumVertices().
GetPotentialName
const char *GetPotentialName() const
Returns name of the potentials stored in the surface’s potential array.
GetProbeRadius
float GetProbeRadius() const
Returns the probe radius used in the construction of the surface.
GetResolution
float GetResolution() const
Returns the grid spacing used in the surface construction.
GetTitle
const char *GetTitle() const
Returns the title of the surface.
GetTriangles
bool GetTriangles(unsigned int *triangles) const
Fills the memory pointed to by triangles with the vertex indices
that compose every triangle in the surface. The vertex indices
will obey the clockwise ordering rule described in the
Triangles section. The array passed in should be
large enough to hold GetNumTriangles() * 3 unsigned ints.
GetTriangle
bool GetTriangle(unsigned int n, unsigned int *triangle) const
Retrieves the three vertex indices for the specified triangle and
stores them in the triangle array.
The triangle index n must be less than GetNumTriangles().
GetTrianglesElement
unsigned int GetTrianglesElement(unsigned int n) const
This method has been deprecated. Use
OESurface.GetTriangle instead.
GetVertex
bool GetVertex(unsigned int n, float *vertex) const
Retrieves coordinates for the specified vertex and stores them in the
vertex array. The vertex index n must be less than
GetNumVertices().
GetVertexClique
bool GetVertexClique(unsigned int *vertexClique) const
Fills the memory pointed to by vertexClique with the clique
values associated with every vertex of the surface. The array
passed in should be large enough to hold GetNumVertices()
unsigned ints.
GetVertexCliqueElement
unsigned int GetVertexCliqueElement(unsigned int n) const
Retrieves an element from the internal cliques array. The index
n should be less than GetNumVertices().
GetVertices
bool GetVertices(float *vertices) const
Fills the memory pointed to by vertices with the vertex
coordinates of the surface. Vertices are aligned every three
places in the array as described in the Vertices
section. The array passed in should be large enough to hold
GetNumVertices() * 3 floats.
GetVerticesElement
float GetVerticesElement(unsigned int n) const
This method has been deprecated. Use
OESurface.GetVertex instead.
IsAtomsSet
bool IsAtomsSet() const
Determine whether the surface has atom indices associated with each
vertex. Surfaces generated from
OEMakeAccessibleSurface and
OEMakeAccessibleSurface
automatically set this data.
IsColorSet
bool IsColorSet() const
Determine whether the surface has color values associated with each vertex.
IsCurvatureSet
bool IsCurvatureSet() const
Determine whether the surface has curvature value calculated for each vertex.
IsDataType
bool IsDataType(const void *type) const
IsDistanceSet
bool IsDistanceSet() const
Determine whether the surface has a distance value associated with each vertex.
IsFaceNormalsSet
bool IsFaceNormalsSet() const
Determine whether the surface has face normals calculated for each triangle.
IsNormalsSet
bool IsNormalsSet() const
Determine whether the surface has vertex normals calculated for
each vertex. Surfaces generated from
OEMakeAccessibleSurface and
OEMakeAccessibleSurface automatically set this
data.
IsPotentialSet
bool IsPotentialSet() const
Determine whether the surface has a potential value associated with each vertex.
IsVertexCliqueSet
bool IsVertexCliqueSet() const
Determine whether the surface has a clique value associated with each vertex.
SetAtoms
bool SetAtoms(const unsigned int *atoms)
Sets the internal atoms array data to the values pointed to by
atoms. This should be a pointer to an array of unsigned ints
of length GetNumVertices(). Returns true upon success.
SetAtomsElement
bool SetAtomsElement(unsigned int n, unsigned int value)
Sets an element in the internal atoms array. The index n should be
less than GetNumVertices(). Returns true upon success.
SetColor
bool SetColor(const float *color)
bool SetColor(const unsigned char *color)
Sets the internal color array data to the values pointed to by
color. This should be a pointer to an array of floats or
unsigned chars of length GetNumVertices() * 4 or
GetNumVertices() * 4 respectively. Returns true upon
success.
SetColorElement
bool SetColorElement(unsigned int n, float r, float g, float b, float a=1.0f)
bool SetColorElement(unsigned int n, unsigned char r, unsigned char g,
unsigned char b, unsigned char a=255)
Sets an element in the internal color array. The index n
should be less than GetNumVertices(). The alpha value,
a, defaults to be opaque. Returns true upon success.
SetCurvature
bool SetCurvature(const float *curvature)
Sets the internal curvature array data to the values pointed to by
curvature. This should be a pointer to an array of floats of length
GetNumVertices(). Returns true upon success.
SetCurvatureElement
bool SetCurvatureElement(unsigned int n, float value)
Sets an element in the internal curvature array. The index n should be
less than GetNumVertices(). Returns true upon success.
SetDistance
bool SetDistance(const float *distance)
Sets the internal distance array data to the values pointed to
by distance. This should be a pointer to an array of floats
of length GetNumVertices(). Returns true upon success.
SetDistanceElement
bool SetDistanceElement(unsigned int n, float value)
Sets an element in the internal distance array. The index n should be
less than GetNumVertices. Returns true upon success.
SetFaceNormal
bool SetFaceNormal(unsigned int n, const float *normal)
Sets the face normal for the specified triangle index. The triangle
index n must be less than GetNumTriangles(), and normal
must contain three elements. Returns true upon success.
SetFaceNormals
bool SetFaceNormals(const float *faceNormals)
Sets the internal face normals array data to the values pointed
to by faceNormals. This should be a pointer to an array of
floats of length GetNumTriangles() * 3. Face normals are
associated with triangles by their location in the
array. Returns true upon success.
SetFaceNormalsElement
bool SetFaceNormalsElement(unsigned int n, float value)
This method has been deprecated. Use
OESurface.SetFaceNormal instead.
SetNormal
bool SetNormal(unsigned int n, const float *normal)
Sets the vertex normal for the specified vertex. The vertex
index n must be less than GetNumVertices(), and
normal must contain three elements. Returns true
upon success.
SetNormals
bool SetNormals(const float *normals)
Sets the internal vertex normals array data to the values
pointed to by normals. This should be a pointer to an array
of floats of length GetNumVertices() * 3. Vertex normals are
associated with vertices by their location in the array. Returns
true upon success.
SetNormalsElement
bool SetNormalsElement(unsigned int n, float value)
This method has been deprecated. Use
OESurface.SetNormal instead.
SetNumTriangles
bool SetNumTriangles(unsigned int n)
Warning
Expert use only.
Set the number of triangles in this surface. Setting this to a
value lower than OESurface.GetNumTriangles
effectively erases triangles from the surface. The memory for
the OESurface is not freed immediately, but cached for
reuse. The Clear method should be used if deallocation is
desired. Deallocation is also handled automatically by the
class destructor.
If the user wants to add more triangles to the surface,
SetNumTriangles should be called first to resize the internal
triangles array. Note that the methods for accessing
individual triangles should not be
used after a call to SetNumTriangles. Any data reliant on the
number of triangles should first be set using the array based
methods. This includes
OESurface.SetTriangles and
OESurface.SetFaceNormals.
SetNumVertices
bool SetNumVertices(unsigned int n)
Warning
Expert use only.
Set the number of vertices in this surface. Setting this to a
value lower than GetNumVertices effectively erases vertices
from the surface. The memory for the OESurface is not freed
immediately, but cached for reuse. The
OESurface.Clear method should be used if
deallocation is desired. Deallocation is also handled
automatically by the class destructor.
If the user wants to add more vertices to the surface,
OESurface.SetNumVertices should be called first
to resize the internal vertices array. Note that the methods for
accessing individual vertices should not be used after a call to
SetNumVertices. Any data
reliant on the number of vertices should first be set using the
array based methods. These include the following:
SetPotential
bool SetPotential(const float *potential)
Sets the internal potential array data to the values pointed to by
potential. This should be a pointer to an array of floats of length
GetNumVertices() * sizeof(float). Returns true upon success.
SetPotentialElement
bool SetPotentialElement(unsigned int n, float value)
Sets an element in the internal potential array. The index n should be
less than GetNumVertices(). Returns true upon success.
SetPotentialName
void SetPotentialName(const char *name)
Set the name of the potentials that are set on the surface.
SetTitle
bool SetTitle(const char *title)
bool SetTitle(const std::string &title)
Set the title of the surface.
SetTriangle
bool SetTriangle(unsigned int n, const unsigned int *triangle)
Sets the vertex indices for the specified triangle. The triangle index
n must be less than GetNumTriangles(), and triangle must
contain three elements. Returns true upon success.
SetTriangles
bool SetTriangles(const unsigned int *triangles)
Sets the internal triangles array data to the values pointed to
by triangles. This should be a pointer to an array of unsigned
ints of length GetNumTriangles() * 3. Returns true upon
success.
SetTrianglesElement
bool SetTrianglesElement(unsigned int n, unsigned int value)
This method is deprecated. Use
OESurface.SetTriangle instead.
SetVertex
bool SetVertex(unsigned int n, const float *vertex)
Sets the coordinates for the specified vertex. The vertex index
n must be less than GetNumVertices(), and vertex must
contain three elements. Returns true upon success.
SetVertexClique
bool SetVertexClique(const unsigned int *vertexClique)
Sets the internal vertex clique array data to the values pointed
to by vertexClique. This should be a pointer to an array of
unsigned ints of length GetNumVertices(). Returns true
upon success.
SetVertexCliqueElement
bool SetVertexCliqueElement(unsigned int n, unsigned int value)
Sets an element in the internal vertex clique array. The index n should be
less than GetNumVertices(). Returns true upon success.
SetVertices
bool SetVertices(const float *vertices)
Sets the internal vertices array data to the values pointed to
by vertices. This should be a pointer to an array of floats of
length GetNumVertices() * 3. Returns true upon success.
SetVerticesElement
bool SetVerticesElement(unsigned int n, float value)
This method is deprecated. Use
OESurface.SetVertex instead.