OEMakeSphericalSurface¶
bool OEMakeSphericalSurface(OESurface &surf, float *center, float radius,
unsigned int level=4)
Creates a spherical surface in surf
with the center located at
center
(an array of three floats) with the radius
radius
. The level
argument determines the number of
triangles used to approximate the sphere. The number of triangles
is equal to level(level + 1) * 8
. For example the default level of
4 generates 160 triangles which is generally considered to be a
good sphere to the human eye.