OEInSphere¶
float OEInSphere(const OESphereBase& sph, float x, float y, float z)
Returns true if (x , y, z) is within the sphere sph.
Coordinates that lie on an edge of sph are considered to be in sph.
float OEInSphere(const OESphereBase& sph, float x, float y, float z)
Returns true if (x , y, z) is within the sphere sph.
Coordinates that lie on an edge of sph are considered to be in sph.