OEInBox¶
bool OEInBox(const OEBoxBase& box, float x, float y, float z)
Returns true if (x , y, z) is within box.
Coordinates that lie on an edge of box are considered to be in box.
bool OEInBox(const OEBoxBase& box, float x, float y, float z)
Returns true if (x , y, z) is within box.
Coordinates that lie on an edge of box are considered to be in box.