OECalculateTriangleAreas¶
bool OECalculateTriangleAreas(const OESurface &surf, float *areas)
Will calculate the area of every triangle of surf
and store the
result in the array areas
of that should be large enough to
hold GetNumTriangles()
floats. The array is indexed by the
triangle indices.
Listing 1
demonstrates how to calculate the surface area contribution from
each atom. It is assumed surf
is an
OESurface created from the molecule mol
.
Listing 1: Calculates the surface area contribution from each atom
float[] areas = new float[surf.GetNumTriangles()];
OESpicoli.OECalculateTriangleAreas(surf, areas);
float[] atomareas = new float[mol.GetMaxAtomIdx()];
uint[] tri = new uint[3];
for (uint i = 0; i < surf.GetNumTriangles(); i++)
{
surf.GetTriangle(i, tri);
uint a1 = surf.GetAtomsElement(tri[0]);
uint a2 = surf.GetAtomsElement(tri[1]);
uint a3 = surf.GetAtomsElement(tri[2]);
atomareas[a1] += areas[i] / 3.0f;
atomareas[a2] += areas[i] / 3.0f;
atomareas[a3] += areas[i] / 3.0f;
}
foreach (OEAtomBase atom in mol.GetAtoms())
{
Console.WriteLine("atom {0:d} area = {1:0.00}", atom.GetIdx(), atomareas[atom.GetIdx()]);
}