OEInBox¶
bool OEInBox(const OEBox& box, const float x, const float y, const float z)
Returns true if (x , y, z) is within box.
Coordinates that lie on an edge of box are considered to be in box.
bool OEInBox(const OEBox& box, const float x, const float y, const float z)
Returns true if (x , y, z) is within box.
Coordinates that lie on an edge of box are considered to be in box.