This polygonization method uses a marching cubes type of algorithm to generate surface triangles.
This polygonization method uses a variation on the marching cubes
method in which grid vertex warping is used to generate a more “compact”
surface. This method results
in a surface which has approximately 30% fewer triangles and vertices
than those generated using the
OEPolygonizeMethod.Grasp method, with no
discernible loss of quality.
The default polygonization method is