# OETorsion¶

struct OETorsion


An object to contain the information necessary to represent a torsion: a 3D rotation around the vector defined by the coordinates of a2 and a3 and an angle defined by a1 and a4. The angle is stored in radians instead of degrees

## Constructors¶

OETorsion()
OETorsion(OEAtomBase *a1, OEAtomBase *a2, OEAtomBase *a3, OEAtomBase *a4,