OEGeom3DRotVectorToTransform¶
template<class T, class U, class V>
bool OEGeom3DRotVectorToTransform(T *m, T *tran, const U *p1, const U *p2,
const V theta)
Return the 3x3 rotation matrix m
and 3 element translation
tran
for the transformation needed to rotate cartesian
coordinates by theta
around the vector formed by the points
p1
and p2
.