OEGeom3DRotVectorToTransform
OEGeom3DRotVectorToTransform(m: OEDoubleArray, tran: OEDoubleArray,
p1: OEFloatArray, p2: OEFloatArray,
theta: float) -> bool
OEGeom3DRotVectorToTransform(m: OEDoubleArray, tran: OEDoubleArray,
p1: OEDoubleArray, p2: OEDoubleArray,
theta: float) -> bool
Return the 3x3 rotation matrix m and 3 element translation
tran for the transformation needed to rotate cartesian
coordinates by theta around the vector formed by the points
p1 and p2.