OEGeom3DRotVectorToTransform

OEGeom3DRotVectorToTransform(m: OEDoubleArray, tran: OEDoubleArray,
                             p1: OEFloatArray, p2: OEFloatArray,
                             theta: float) -> bool
OEGeom3DRotVectorToTransform(m: OEDoubleArray, tran: OEDoubleArray,
                             p1: OEDoubleArray, p2: OEDoubleArray,
                             theta: float) -> bool

Return the 3x3 rotation matrix m and 3 element translation tran for the transformation needed to rotate cartesian coordinates by theta around the vector formed by the points p1 and p2.