OESurface¶
class OESurface : public OESystem::OEBase
Constructors¶
OESurface()
OESurface(const OESurface &rhs)
OESurface(const OESurfaceImpl &rhs)
Default and copy constructors.
Clear¶
void Clear()
Delete and deallocate all data associated with this surface. This includes all OEBase data as well.
ClearVertexClique¶
bool ClearVertexClique()
Sets every vertex clique value to zero. Afterwards,
OESurface.IsVertexCliqueSet
will return
false
. This will prevent vertex clique values from being
output by OEWriteSurface
.
CreateCopy¶
OESystem::OEBase *CreateCopy() const
GetAtoms¶
bool GetAtoms(unsigned int *atoms) const
Fills the memory pointed to by atoms
with the atom index
associated with every vertex of the surface. The array passed in
should be large enough to hold GetNumVertices()
unsigned ints.
GetAtomsElement¶
unsigned int GetAtomsElement(unsigned int n) const
Retrieves an element from the internal atoms array. The index
n
should be less than GetNumVertices()
.
GetColor¶
bool GetColor(float *color) const
bool GetColor(unsigned char *color) const
Fills the memory pointed to by color
with the color associated
with every vertex of the surface. The array passed in should be
large enough to hold GetNumVertices() * 4
floats or
GetNumVertices() * 4
unsigned chars, depending on which
overload is used.
GetColorElement¶
GetColorElement(unsigned int n) -> (r, g, b, a)
Retrieves an element from the internal color array. The index
n
should be less than GetNumVertices()
.
GetCurvature¶
bool GetCurvature(float *curvature) const
Fills the memory pointed to by curvature
with the curvature
associated with every vertex of the surface. The array passed in
should be large enough to hold GetNumVertices()
floats.
GetCurvatureElement¶
float GetCurvatureElement(unsigned int n) const
Retrieves an element from the internal curvature array. The
index n
should be less than GetNumVertices()
.
GetDataType¶
const void *GetDataType() const
GetDistance¶
bool GetDistance(float *distance) const
Fills the memory pointed to by distance
with the distance each
vertex is from another object. The array passed in should be
large enough to hold GetNumVertices()
floats.
GetDistanceElement¶
float GetDistanceElement(unsigned int n) const
Retrieves an element from the internal distance array. The index
n
should be less than GetNumVertices()
.
GetFaceNormals¶
bool GetFaceNormals(float *faceNormals) const
Fills the memory pointed to by faceNormals
with a normal
vector associated with every triangle of the surface. The array
passed in should be large enough to hold GetNumTriangles() *
3
floats.
GetFaceNormal¶
bool GetFaceNormal(unsigned int n, float *normal) const
Retrieves a 3-component face normal vector for the specified triangle
and stores it in the normal
array.
The index n
must be less than GetNumTriangles()
.
Returns true
upon success.
GetFaceNormalsElement¶
float GetFaceNormalsElement(unsigned int n) const
This method has been deprecated. Use
OESurface.GetFaceNormal
instead.
GetNormals¶
bool GetNormals(float *normals) const
Fills the memory pointed to by normals
with a normal vector
associated with every vertex of the surface. The array passed in
should be large enough to hold GetNumVertices() * 3
floats. A vertex normal is calculated by averaging the face
normals of all the triangles in which the vertex resides.
GetNormal¶
bool GetNormal(unsigned int n, float *normal) const
Retrieves an 3-component vertex normal for the specified vertex and
stores it in the normal
array. The index n
must be less
than GetNumVertices()
. This method returns true
upon success.
GetNormalsElement¶
float GetNormalsElement(unsigned int n) const
This method has been deprecated. Use
OESurface.GetNormal
instead.
GetNumTriangles¶
unsigned int GetNumTriangles() const
Returns the number of triangles in the surface.
GetPotential¶
bool GetPotential(float *potential) const
Fills the memory pointed to by potential
with the potential
associated with every vertex of the surface. The array passed in
should be large enough to hold GetNumVertices()
floats.
GetPotentialElement¶
float GetPotentialElement(unsigned int n) const
Retrieves an element from the internal potentials array. The index n
should be less than GetNumVertices()
.
GetPotentialName¶
const char *GetPotentialName() const
Returns name of the potentials stored in the surface’s potential array.
GetProbeRadius¶
float GetProbeRadius() const
Returns the probe radius used in the construction of the surface.
GetResolution¶
float GetResolution() const
Returns the grid spacing used in the surface construction.
GetTriangles¶
bool GetTriangles(unsigned int *triangles) const
Fills the memory pointed to by triangles
with the vertex indices
that compose every triangle in the surface. The vertex indices
will obey the clockwise ordering rule described in the
Triangles section. The array passed in should be
large enough to hold GetNumTriangles() * 3
unsigned ints.
GetTriangle¶
bool GetTriangle(unsigned int n, unsigned int *triangle) const
Retrieves the three vertex indices for the specified triangle and
stores them in the triangle
array.
The triangle index n
must be less than GetNumTriangles()
.
GetTrianglesElement¶
unsigned int GetTrianglesElement(unsigned int n) const
This method has been deprecated. Use
OESurface.GetTriangle
instead.
GetVertex¶
bool GetVertex(unsigned int n, float *vertex) const
Retrieves coordinates for the specified vertex and stores them in the
vertex
array. The vertex index n
must be less than
GetNumVertices()
.
GetVertexClique¶
bool GetVertexClique(unsigned int *vertexClique) const
Fills the memory pointed to by vertexClique
with the clique
values associated with every vertex of the surface. The array
passed in should be large enough to hold GetNumVertices()
unsigned ints.
GetVertexCliqueElement¶
unsigned int GetVertexCliqueElement(unsigned int n) const
Retrieves an element from the internal cliques array. The index
n
should be less than GetNumVertices()
.
GetVertices¶
bool GetVertices(float *vertices) const
Fills the memory pointed to by vertices
with the vertex
coordinates of the surface. Vertices are aligned every three
places in the array as described in the Vertices
section. The array passed in should be large enough to hold
GetNumVertices() * 3
floats.
GetVerticesElement¶
float GetVerticesElement(unsigned int n) const
This method has been deprecated. Use
OESurface.GetVertex
instead.
IsAtomsSet¶
bool IsAtomsSet() const
Determine whether the surface has atom indices associated with each
vertex. Surfaces generated from
OEMakeAccessibleSurface
and
OEMakeAccessibleSurface
automatically set this data.
IsColorSet¶
bool IsColorSet() const
Determine whether the surface has color values associated with each vertex.
IsCurvatureSet¶
bool IsCurvatureSet() const
Determine whether the surface has curvature value calculated for each vertex.
IsDataType¶
bool IsDataType(const void *type) const
IsDistanceSet¶
bool IsDistanceSet() const
Determine whether the surface has a distance value associated with each vertex.
IsFaceNormalsSet¶
bool IsFaceNormalsSet() const
Determine whether the surface has face normals calculated for each triangle.
IsNormalsSet¶
bool IsNormalsSet() const
Determine whether the surface has vertex normals calculated for
each vertex. Surfaces generated from
OEMakeAccessibleSurface
and
OEMakeAccessibleSurface
automatically set this
data.
IsPotentialSet¶
bool IsPotentialSet() const
Determine whether the surface has a potential value associated with each vertex.
IsVertexCliqueSet¶
bool IsVertexCliqueSet() const
Determine whether the surface has a clique value associated with each vertex.
SetAtoms¶
bool SetAtoms(const unsigned int *atoms)
Sets the internal atoms array data to the values pointed to by
atoms
. This should be a pointer to an array of unsigned ints
of length GetNumVertices()
. Returns true
upon success.
SetAtomsElement¶
bool SetAtomsElement(unsigned int n, unsigned int value)
Sets an element in the internal atoms array. The index n
should be
less than GetNumVertices()
. Returns true
upon success.
SetColor¶
bool SetColor(const float *color)
bool SetColor(const unsigned char *color)
Sets the internal color array data to the values pointed to by
color
. This should be a pointer to an array of floats or
unsigned chars of length GetNumVertices() * 4
or
GetNumVertices() * 4
respectively. Returns true
upon
success.
SetColorElement¶
bool SetColorElement(unsigned int n, float r, float g, float b, float a=1.0f)
bool SetColorElement(unsigned int n, unsigned char r, unsigned char g,
unsigned char b, unsigned char a=255)
Sets an element in the internal color array. The index n
should be less than GetNumVertices()
. The alpha value,
a
, defaults to be opaque. Returns true
upon success.
SetCurvature¶
bool SetCurvature(const float *curvature)
Sets the internal curvature array data to the values pointed to by
curvature
. This should be a pointer to an array of floats of length
GetNumVertices()
. Returns true
upon success.
SetCurvatureElement¶
bool SetCurvatureElement(unsigned int n, float value)
Sets an element in the internal curvature array. The index n
should be
less than GetNumVertices()
. Returns true
upon success.
SetDistance¶
bool SetDistance(const float *distance)
Sets the internal distance array data to the values pointed to
by distance
. This should be a pointer to an array of floats
of length GetNumVertices()
. Returns true
upon success.
SetDistanceElement¶
bool SetDistanceElement(unsigned int n, float value)
Sets an element in the internal distance array. The index n
should be
less than GetNumVertices
. Returns true
upon success.
SetFaceNormal¶
bool SetFaceNormal(unsigned int n, const float *normal)
Sets the face normal for the specified triangle index. The triangle
index n
must be less than GetNumTriangles()
, and normal
must contain three elements. Returns true
upon success.
SetFaceNormals¶
bool SetFaceNormals(const float *faceNormals)
Sets the internal face normals array data to the values pointed
to by faceNormals
. This should be a pointer to an array of
floats of length GetNumTriangles() * 3
. Face normals are
associated with triangles by their location in the
array. Returns true
upon success.
SetFaceNormalsElement¶
bool SetFaceNormalsElement(unsigned int n, float value)
This method has been deprecated. Use
OESurface.SetFaceNormal
instead.
SetNormal¶
bool SetNormal(unsigned int n, const float *normal)
Sets the vertex normal for the specified vertex. The vertex
index n
must be less than GetNumVertices()
, and
normal
must contain three elements. Returns true
upon success.
SetNormals¶
bool SetNormals(const float *normals)
Sets the internal vertex normals array data to the values
pointed to by normals
. This should be a pointer to an array
of floats of length GetNumVertices() * 3
. Vertex normals are
associated with vertices by their location in the array. Returns
true
upon success.
SetNormalsElement¶
bool SetNormalsElement(unsigned int n, float value)
This method has been deprecated. Use
OESurface.SetNormal
instead.
SetNumTriangles¶
bool SetNumTriangles(unsigned int n)
Warning
Expert use only.
Set the number of triangles in this surface. Setting this to a
value lower than OESurface.GetNumTriangles
effectively erases triangles from the surface. The memory for
the OESurface
is not freed immediately, but cached for
reuse. The Clear method should be used if deallocation is
desired. Deallocation is also handled automatically by the
class destructor.
If the user wants to add more triangles to the surface,
SetNumTriangles should be called first to resize the internal
triangles array. Note that the methods for accessing
individual triangles should not be
used after a call to SetNumTriangles. Any data reliant on the
number of triangles should first be set using the array based
methods. This includes
OESurface.SetTriangles
and
OESurface.SetFaceNormals
.
SetNumVertices¶
bool SetNumVertices(unsigned int n)
Warning
Expert use only.
Set the number of vertices in this surface. Setting this to a
value lower than GetNumVertices
effectively erases vertices
from the surface. The memory for the OESurface
is not freed
immediately, but cached for reuse. The
OESurface.Clear
method should be used if
deallocation is desired. Deallocation is also handled
automatically by the class destructor.
If the user wants to add more vertices to the surface,
OESurface.SetNumVertices
should be called first
to resize the internal vertices array. Note that the methods for
accessing individual vertices should not be used after a call to
SetNumVertices. Any data
reliant on the number of vertices should first be set using the
array based methods. These include the following:
SetPotential¶
bool SetPotential(const float *potential)
Sets the internal potential array data to the values pointed to by
potential
. This should be a pointer to an array of floats of length
GetNumVertices() * sizeof(float)
. Returns true upon success.
SetPotentialElement¶
bool SetPotentialElement(unsigned int n, float value)
Sets an element in the internal potential array. The index n
should be
less than GetNumVertices()
. Returns true upon success.
SetPotentialName¶
void SetPotentialName(const char *name)
Set the name of the potentials that are set on the surface.
SetTitle¶
bool SetTitle(const char *title)
bool SetTitle(const std::string &title)
Set the title of the surface.
SetTriangle¶
bool SetTriangle(unsigned int n, const unsigned int *triangle)
Sets the vertex indices for the specified triangle. The triangle index
n
must be less than GetNumTriangles()
, and triangle
must
contain three elements. Returns true
upon success.
SetTriangles¶
bool SetTriangles(const unsigned int *triangles)
Sets the internal triangles array data to the values pointed to
by triangles
. This should be a pointer to an array of unsigned
ints of length GetNumTriangles() * 3
. Returns true
upon
success.
SetTrianglesElement¶
bool SetTrianglesElement(unsigned int n, unsigned int value)
This method is deprecated. Use
OESurface.SetTriangle
instead.
SetVertex¶
bool SetVertex(unsigned int n, const float *vertex)
Sets the coordinates for the specified vertex. The vertex index
n
must be less than GetNumVertices()
, and vertex
must
contain three elements. Returns true
upon success.
SetVertexClique¶
bool SetVertexClique(const unsigned int *vertexClique)
Sets the internal vertex clique array data to the values pointed
to by vertexClique
. This should be a pointer to an array of
unsigned ints of length GetNumVertices()
. Returns true
upon success.
SetVertexCliqueElement¶
bool SetVertexCliqueElement(unsigned int n, unsigned int value)
Sets an element in the internal vertex clique array. The index n
should be
less than GetNumVertices()
. Returns true
upon success.
SetVertices¶
bool SetVertices(const float *vertices)
Sets the internal vertices array data to the values pointed to
by vertices
. This should be a pointer to an array of floats of
length GetNumVertices() * 3
. Returns true
upon success.
SetVerticesElement¶
bool SetVerticesElement(unsigned int n, float value)
This method is deprecated. Use
OESurface.SetVertex
instead.